Initial commit
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a437c068c8
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14
scripts/2gltf2/2gltf2.bat
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scripts/2gltf2/2gltf2.bat
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ECHO OFF
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IF "%1"=="" GOTO USAGE
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"C:/Program Files/Blender Foundation/Blender 2.93/blender.exe" -b -P 2gltf2.py -- %1
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GOTO END
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:USAGE
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ECHO To glTF 2.0 converter.
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ECHO Supported file formats: .abc .blend .dae .fbx. .obj .ply .stl .wrl .x3d
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ECHO.
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ECHO 2gltf2.bat [filename]
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:END
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127
scripts/2gltf2/2gltf2.py
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scripts/2gltf2/2gltf2.py
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#
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# The MIT License (MIT)
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#
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# Copyright (c) since 2017 UX3D GmbH
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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#
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# Imports
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#
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import bpy
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import os
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import sys
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import argparse
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if '--' in sys.argv:
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argv = sys.argv[sys.argv.index('--') + 1:]
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parser=argparse.ArgumentParser()
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parser.add_argument("--input", help="Input file path")
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parser.add_argument("--ext", help="Extenstion of imported file")
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parser.add_argument("--org_ext", help="Original extenstion of imported file")
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parser.add_argument("--output", help="Output file path")
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parser.add_argument("--is_archive", help="Importing archive flag")
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parser.add_argument("--resolution", help="Resolution preview images")
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parser.add_argument("--samples", help="Samples rendering quality")
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parser.add_argument("--compression", help="Compress object")
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parser.add_argument("--compression_level", help="Compress object level")
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args = parser.parse_known_args(argv)[0]
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print('input: ', args.input)
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print('ext: ', args.ext)
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print('org_ext: ', args.org_ext)
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print('output: ', args.output)
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print('is_archive: ', args.is_archive)
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print('resolution: ', args.resolution)
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print('samples: ', args.samples)
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print('compression: ', args.compression)
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print('compression_level: ', args.compression_level)
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#
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# Globals
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#
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#
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# Functions
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#
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current_directory = os.getcwd()
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compression = "false"
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compression_level = 3
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if args.ext:
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extension = args.ext
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if extension == "gltf":
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format = "GLTF_EMBEDDED"
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else:
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format = "GLB"
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if args.org_ext:
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original_extension = args.ext
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if args.compression:
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compression = args.compression
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if args.compression_level:
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compression_level = int(args.compression_level)
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root, current_extension = os.path.splitext(args.input)
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current_basename = os.path.basename(root)
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if current_extension == ".abc" or current_extension == ".blend" or current_extension == ".dae" or current_extension == ".fbx" or current_extension == ".obj" or current_extension == ".ply" or current_extension == ".stl" or current_extension == ".wrl" or current_extension == ".x3d":
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bpy.ops.wm.read_factory_settings(use_empty=True)
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if current_extension == ".abc":
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bpy.ops.wm.alembic_import(filepath=args.input)
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if current_extension == ".blend":
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bpy.ops.wm.open_mainfile(filepath=args.input)
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if current_extension == ".dae":
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bpy.ops.wm.collada_import(filepath=args.input)
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if current_extension == ".fbx":
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bpy.ops.import_scene.fbx(filepath=args.input)
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if current_extension == ".obj":
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bpy.ops.wm.obj_import(filepath=args.input)
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if current_extension == ".ply":
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bpy.ops.wm.ply_import(filepath=args.input)
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if current_extension == ".stl":
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bpy.ops.import_mesh.stl(filepath=args.input)
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if current_extension == ".wrl" or current_extension == ".x3d":
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bpy.ops.import_scene.x3d(filepath=args.input)
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#
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if args.output:
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export_file = str(args.output)
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#export_file = root + current_basename + "." + extension
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else:
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root = root[::-1].replace(current_basename[::-1], "", 1)[::-1]
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export_file = root + "gltf/" + current_basename + "." + extension
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print("Writing: '" + export_file + "'")
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if compression == 'true':
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bpy.ops.export_scene.gltf(filepath=export_file,export_format=format,export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=compression_level)
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else:
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bpy.ops.export_scene.gltf(filepath=export_file,export_format=format)
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9
scripts/2gltf2/2gltf2.sh
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scripts/2gltf2/2gltf2.sh
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#!/bin/bash
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#TODO PATH for Blender
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if [ "$#" -ge 1 ]
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then
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/var/lib/snapd/snap/blender/current/blender -b -P 2gltf2.py -- "$1" "$2" "$3"
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else
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echo Supported file formats: .abc .blend .dae .fbx. .obj .ply .stl .wrl .x3d
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echo 2gltf2.sh [filename]
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fi
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BIN
scripts/2gltf2/glTF.png
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BIN
scripts/2gltf2/glTF.png
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