# # The MIT License (MIT) # # Copyright (c) since 2017 UX3D GmbH # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # # # Imports # import bpy import os import sys import argparse if '--' in sys.argv: argv = sys.argv[sys.argv.index('--') + 1:] parser=argparse.ArgumentParser() parser.add_argument("--input", help="Input file path") parser.add_argument("--ext", help="Extenstion of imported file") parser.add_argument("--org_ext", help="Original extenstion of imported file") parser.add_argument("--output", help="Output file path") parser.add_argument("--is_archive", help="Importing archive flag") parser.add_argument("--resolution", help="Resolution preview images") parser.add_argument("--samples", help="Samples rendering quality") parser.add_argument("--compression", help="Compress object") parser.add_argument("--compression_level", help="Compress object level") args = parser.parse_known_args(argv)[0] print('input: ', args.input) print('ext: ', args.ext) print('org_ext: ', args.org_ext) print('output: ', args.output) print('is_archive: ', args.is_archive) print('resolution: ', args.resolution) print('samples: ', args.samples) print('compression: ', args.compression) print('compression_level: ', args.compression_level) # # Globals # # # Functions # current_directory = os.getcwd() compression = "false" compression_level = 3 if args.ext: extension = args.ext if extension == "gltf": format = "GLTF_EMBEDDED" else: format = "GLB" if args.org_ext: original_extension = args.ext if args.compression: compression = args.compression if args.compression_level: compression_level = int(args.compression_level) root, current_extension = os.path.splitext(args.input) current_basename = os.path.basename(root) if current_extension == ".abc" or current_extension == ".blend" or current_extension == ".dae" or current_extension == ".fbx" or current_extension == ".obj" or current_extension == ".ply" or current_extension == ".stl" or current_extension == ".wrl" or current_extension == ".x3d": bpy.ops.wm.read_factory_settings(use_empty=True) if current_extension == ".abc": bpy.ops.wm.alembic_import(filepath=args.input) if current_extension == ".blend": bpy.ops.wm.open_mainfile(filepath=args.input) if current_extension == ".dae": bpy.ops.wm.collada_import(filepath=args.input) if current_extension == ".fbx": bpy.ops.import_scene.fbx(filepath=args.input) if current_extension == ".obj": bpy.ops.wm.obj_import(filepath=args.input) if current_extension == ".ply": bpy.ops.wm.ply_import(filepath=args.input) if current_extension == ".stl": bpy.ops.import_mesh.stl(filepath=args.input) if current_extension == ".wrl" or current_extension == ".x3d": bpy.ops.import_scene.x3d(filepath=args.input) # if args.output: export_file = str(args.output) #export_file = root + current_basename + "." + extension else: root = root[::-1].replace(current_basename[::-1], "", 1)[::-1] export_file = root + "gltf/" + current_basename + "." + extension print("Writing: '" + export_file + "'") if compression == 'true': bpy.ops.export_scene.gltf(filepath=export_file,export_format=format,export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=compression_level) else: bpy.ops.export_scene.gltf(filepath=export_file,export_format=format)