##!/usr/bin/python # -*- coding: utf-8 -*- import config # The MIT License (MIT) # This code is part of the CityGML2OBJs package # Copyright (c) 2014 # Filip Biljecki # Delft University of Technology # fbiljecki@gmail.com # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. import markup3dmodule import polygon3dmodule import componentseparationmodule as csm from lxml import etree import os import argparse import glob import numpy as np import itertools import matplotlib.pyplot as plt import CityGMLTranslation as cgt from decimal import Decimal from config import setVersion import time # -- ARGUMENTS # -i -- input directory (it will read and convert ALL CityGML files in a directory) # -o -- output directory (it will output the generated OBJs in that directory in the way that Delft.gml becomes Delft.obj) # -- SETTINGS of the converter (can be combined): # -s 0 (default) -- converts all geometries in one class in one file under the same object (plain OBJ file). # -s 1 -- differentiate between semantics, output each semantic class as one file, e.g. Delft-WallSurface.obj. Please note that in this case the grouped "plain" OBJ is not generated. # if no thematic boundaries are found, this option is ignored. # -g 0 (default) -- keeps all objects in the same bin. # -g 1 -- it creates one object for every building. # -v 1 -- validation # -p 1 -- skip triangulation and write polygons. Polys with interior not supported. # -t 1 -- translation (reduction) of coordinates so the smallest vertex (one with the minimum coordinates) is at (0, 0) # -a 1 or 2 or 3 -- this is a very custom setting for adding the texture based on attributes, here you can see the settings for my particular case of the solar radiation. By default it is off. # -- Text to be printed at the beginning of each OBJ header = """# Converted from CityGML to OBJ with CityGML2OBJs. # Conversion tool developed by Filip Biljecki, TU Delft , see more at Github: # https://github.com/tudelft3d/CityGML2OBJs # """ def get_index(point, list_vertices, shift=0): """Index the vertices. The third option is for incorporating a local index (building-level) to the global one (dataset-level).""" global vertices """Unique identifier and indexer of vertices.""" if point in list_vertices: return list_vertices.index(point) + 1 + shift, list_vertices else: list_vertices.append(point) return list_vertices.index(point) + 1 + shift, list_vertices def write_vertices(list_vertices, cla): """Write the vertices in the OBJ format.""" global vertices_output for each in list_vertices: vertices_output[cla].append("v" + " " + str(each[0]) + " " + str(each[1]) + " " + str(each[2]) + "\n") def remove_reccuring(list_vertices): """Removes recurring vertices, which messes up the triangulation. Inspired by http://stackoverflow.com/a/1143432""" # last_point = list_vertices[-1] list_vertices_without_last = list_vertices[:-1] found = set() for item in list_vertices_without_last: if str(item) not in found: yield item found.add(str(item)) def poly_to_obj(poly, cl, material=None): """Main conversion function of one polygon to one or more faces in OBJ, in a specific semantic class. Supports assigning a material.""" global local_vertices global vertices global face_output # -- Decompose the polygon into exterior and interior e, i = markup3dmodule.polydecomposer(poly) # -- Points forming the exterior LinearRing epoints = markup3dmodule.GMLpoints(e[0]) # print(epoints) # -- Clean recurring points, except the last one last_ep = epoints[-1] epoints_clean = list(remove_reccuring(epoints)) epoints_clean.append(last_ep) # print("epoints: ", epoints) # print("epoints_clean: ", epoints_clean) # -- LinearRing(s) forming the interior irings = [] for iring in i: ipoints = markup3dmodule.GMLpoints(iring) # -- Clean them in the same manner as the exterior ring last_ip = ipoints[-1] ipoints_clean = list(remove_reccuring(ipoints)) ipoints_clean.append(last_ip) irings.append(ipoints_clean) # print("irings: ", irings) # -- If the polygon validation option is enabled if VALIDATION: # -- Check the polygon valid = polygon3dmodule.isPolyValid(epoints_clean, True) if valid: for iring in irings: if not polygon3dmodule.isPolyValid(iring, False): valid = False # -- If everything is valid send them to the Delaunay triangulation if valid: if SKIPTRI: # -- Triangulation is skipped, polygons are converted directly to faces # -- The last point is removed since it's equal to the first one t = [epoints_clean[:-1]] else: # -- Triangulate polys # t = polygon3dmodule.triangulation(epoints, irings) try: t = polygon3dmodule.triangulation(epoints_clean, irings) except: t = [] # t = polygon3dmodule.triangulation(epoints_clean, irings) # -- Process the triangles/polygons for tri in t: # -- Face marker f = "f " # -- For each point in the triangle/polygon (face) get the index "v" or add it to the index for ep in range(0, len(tri)): v, local_vertices[cl] = get_index(tri[ep], local_vertices[cl], len(vertices[cl])) f += str(v) + " " # -- Add the material if invoked if material: face_output[cl].append("usemtl " + str(mtl(material, min_value, max_value, res)) + str("\n")) # -- Store all together face_output[cl].append(f + "\n") else: # Get the gml:id of the Polygon if it exists polyid = poly.xpath("@g:id", namespaces={'g': ns_gml}) if polyid: polyid = polyid[0] print("\t\t!! Detected an invalid polygon (%s). Skipping..." % polyid) else: print("\t\t!! Detected an invalid polygon. Skipping...") else: # -- Do exactly the same, but without the validation try: if SKIPTRI: t = [epoints_clean[:-1]] else: t = polygon3dmodule.triangulation(epoints_clean, irings) except: t = [] for tri in t: f = "f " for ep in range(0, len(tri)): v, local_vertices[cl] = get_index(tri[ep], local_vertices[cl], len(vertices[cl])) f += str(v) + " " if material: face_output[cl].append("usemtl " + str(mtl(material, min_value, max_value, res)) + str("\n")) face_output[cl].append(f + "\n") # -- Parse command-line arguments PARSER = argparse.ArgumentParser(description='Convert a CityGML to OBJ.') PARSER.add_argument('-i', '--directory', help='Directory containing CityGML file(s).', required=True) PARSER.add_argument('-o', '--results', help='Directory where the OBJ file(s) should be written.', required=True) PARSER.add_argument('-s', '--semantics', help='Write one OBJ (0) or multiple OBJ per semantic class (1). 0 is default.', required=False) PARSER.add_argument('-g', '--grouping', help='Writes all buildings in one group (0) or multiple groups (1). 0 is default.', required=False) PARSER.add_argument('-a', '--attribute', help='Creates a texture regarding the value of an attribute of the surface. No material is default.', required=False) PARSER.add_argument('-v', '--validation', help='Validates polygons, and if they are not valid give a warning and skip them. No validation is default.', required=False) PARSER.add_argument('-t', '--translate', help='Translates all vertices, so that the smallest vertex is at zero. No translation is default.', required=False) PARSER.add_argument('-p', '--polypreserve', help='Skip the triangulation (preserve polygons). Triangulation is default.', required=False) # Changes by Th_Fr: 2 New optional parameters added, see description for details! PARSER.add_argument('-tC', '--translateCityGML', help='Perform a Translation of the CityGML Dataset into a local CRS before further processing. No translation is default.', required=False) PARSER.add_argument('-tCw', '--translateCityGMLwrite', help='Perform a Translation of the CityGML Dataset into a local CRS before further processing. The translation parameters are stored in a designated .txt file. No Translation is default ', required=False) PARSER.add_argument('-sepC', '--separateComponents', help='Save each building component into an individual file with the filename serving as an identifier.', required=False) PARSER.add_argument('-appW', '--approximateWindows', help='Approximate windows by their convex hulls to save some processing time.', required=False) PARSER.add_argument('-addBB', '--addBoundingBox', help='Add small triangles defining the bounding box to each of the components.', required=False) # Todo: Neue funktion muss noch fertig implementiert werden PARSER.add_argument('-importBB', '--importBoundingBox', help='Add small triangles defining an imported bounding box to each of the components.', required=False) PARSER.add_argument('-addBBJSON', '--addBoundingBoxJSON', help='The bounding box of the building is additionally saved in a designated json-file', required=False) PARSER.add_argument('-tbw', '--translateBuildingWise', # todo: implementation yet to be completed help='Translate into a local coordinate system building-wise.', required=False) # End of changes by Th_Fr ARGS = vars(PARSER.parse_args()) DIRECTORY = os.path.join(ARGS['directory'], '') RESULT = os.path.join(ARGS['results'], '') SEMANTICS = ARGS['semantics'] if SEMANTICS == '1': SEMANTICS = True elif SEMANTICS == '0': SEMANTICS = False else: SEMANTICS = False OBJECTS = ARGS['grouping'] if OBJECTS == '1': OBJECTS = True elif OBJECTS == '0': OBJECTS = False else: OBJECTS = False ATTRIBUTE = ARGS['attribute'] if ATTRIBUTE == '1': ATTRIBUTE = 1 elif ATTRIBUTE == '2': ATTRIBUTE = 2 elif ATTRIBUTE == '3': ATTRIBUTE = 3 elif ATTRIBUTE == '0': ATTRIBUTE = False else: ATTRIBUTE = False VALIDATION = ARGS['validation'] if VALIDATION == '1': VALIDATION = True elif VALIDATION == '0': VALIDATION = False else: VALIDATION = False TRANSLATE = ARGS['translate'] if TRANSLATE == '1': TRANSLATE = True elif TRANSLATE == '0': TRANSLATE = False else: TRANSLATE = False if TRANSLATE: global smallest_point SKIPTRI = ARGS['polypreserve'] if SKIPTRI == '1': SKIPTRI = True elif SKIPTRI == '0': SKIPTRI = False else: SKIPTRI = False # Changes By Th_Fr: TRANSLATECGML = ARGS['translateCityGML'] if TRANSLATECGML == '1': TRANSLATECGML = True elif TRANSLATECGML == '0': TRANSLATECGML = False else: TRANSLATECGML = False TRANSLATECGMLW = ARGS['translateCityGMLwrite'] if TRANSLATECGMLW == '1': TRANSLATECGMLW = True elif TRANSLATECGMLW == '0': TRANSLATECGMLW = False else: TRANSLATECGMLW = False SEPARATERCOMPONENTS = ARGS['separateComponents'] if SEPARATERCOMPONENTS == '1': SEPARATERCOMPONENTS = True elif SEPARATERCOMPONENTS == '0': SEPARATERCOMPONENTS = False else: SEPARATERCOMPONENTS = False APPROXIMATEWINDOWS = ARGS['approximateWindows'] if APPROXIMATEWINDOWS == '1': APPROXIMATEWINDOWS = True elif APPROXIMATEWINDOWS == '0': APPROXIMATEWINDOWS = False else: APPROXIMATEWINDOWS = False ADDBOUNDINGBOX = ARGS['addBoundingBox'] if ADDBOUNDINGBOX == '1': ADDBOUNDINGBOX = True elif ADDBOUNDINGBOX == '0': ADDBOUNDINGBOX = False else: ADDBOUNDINGBOX = False IMPORTBOUNDINGBOX = ARGS['importBoundingBox'] if ADDBOUNDINGBOX == True: IMPORTBOUNDINGBOX = None ADDBOUNDINGBOXJSON = ARGS['addBoundingBoxJSON'] if ADDBOUNDINGBOXJSON == '1': ADDBOUNDINGBOXJSON = True elif ADDBOUNDINGBOXJSON == '0' and IMPORTBOUNDINGBOX is not None: ADDBOUNDINGBOXJSON = False else: ADDBOUNDINGBOXJSON = False if IMPORTBOUNDINGBOX is not None: ADDBOUNDINGBOXJSON = True TRANSLATEBUILDINGS = ARGS['translateBuildingWise'] # todo: muss noch implementiert werden if TRANSLATEBUILDINGS == '1': TRANSLATEBUILDINGS = True elif TRANSLATEBUILDINGS == '0': TRANSLATEBUILDINGS = False else: TRANSLATEBUILDINGS = False # End of Changes by Th_Fr # ----------------------------------------------------------------- # -- Attribute stuff # -- Number of classes (colours) res = 101 # -- Configuration # -- Color the surfaces based on the normalised kWh/m^2 value . The plain OBJ will be coloured for the total irradiation. if ATTRIBUTE == 1: min_value = 350.0 # 234.591880403 max_value = 1300.0 # 1389.97943395 elif ATTRIBUTE == 2: min_value = 157.0136575 max_value = 83371.4359245 elif ATTRIBUTE == 3: min_value = 24925.0 max_value = 103454.0 # -- Statistic parameter atts = [] # -- Colouring function def mtl(att, min_value, max_value, res): """Finds the corresponding material.""" ar = np.linspace(0, 1, res).tolist() # -- Get rid of floating point errors for i in range(0, len(ar)): ar[i] = round(ar[i], 4) # -- Normalise the attribute v = float(att - min_value) / (max_value - min_value) # -- Get the material assigned_material = min(ar, key=lambda x: abs(x - v)) return str(assigned_material) # ----------------------------------------------------------------- # Start time start_time = time.time() # -- Start of the program print("CityGML2OBJ. Searching for CityGML files...") global _VERSION # -- Find all CityGML files in the directory os.chdir(DIRECTORY) # -- Supported extensions # Old version: types = ('*.gml', '*.GML', '*.xml', '*.XML') types = ('*.gml', '*.xml') files_found = [] for files in types: files_found.extend(glob.glob(files)) for f in files_found: FILENAME = f[:f.rfind('.')] FULLPATH = os.path.join(DIRECTORY, f) # -- Reading and parsing the CityGML file(s) CITYGML = etree.parse(FULLPATH) # -- Getting the root of the XML tree root = CITYGML.getroot() # -- Determine CityGML version # If 1.0 if root.tag == "{http://www.opengis.net/citygml/1.0}CityModel": print("CityGML 1.0") config.setVersion(1) # -- Name spaces ns_citygml = "http://www.opengis.net/citygml/1.0" ns_gml = "http://www.opengis.net/gml" ns_bldg = "http://www.opengis.net/citygml/building/1.0" ns_tran = "http://www.opengis.net/citygml/transportation/1.0" ns_veg = "http://www.opengis.net/citygml/vegetation/1.0" ns_gen = "http://www.opengis.net/citygml/generics/1.0" ns_xsi = "http://www.w3.org/2001/XMLSchema-instance" ns_xAL = "urn:oasis:names:tc:ciq:xsdschema:xAL:1.0" ns_xlink = "http://www.w3.org/1999/xlink" ns_dem = "http://www.opengis.net/citygml/relief/1.0" ns_frn = "http://www.opengis.net/citygml/cityfurniture/1.0" ns_tun = "http://www.opengis.net/citygml/tunnel/1.0" ns_wtr = "http://www.opengis.net/citygml/waterbody/1.0" ns_brid = "http://www.opengis.net/citygml/bridge/1.0" ns_app = "http://www.opengis.net/citygml/appearance/1.0" # added by Th_Fr elif root.tag == "{http://www.opengis.net/citygml/3.0}CityModel": print("CityGML 3.0") config.setVersion(3) ns_citygml = "http://www.opengis.net/citygml/3.0" ns_con = "http://www.opengis.net/citygml/construction/3.0" ns_xlink = "http://www.w3.org/1999/xlink" ns_gml = "http://www.opengis.net/gml/3.2" ns_bldg = "http://www.opengis.net/citygml/building/3.0" ns_app = "http://www.opengis.net/citygml/appearance/3.0" ns_pcl = "http://www.opengis.net/citygml/pointcloud/3.0" ns_gen = "http://www.opengis.net/citygml/generics/3.0" ns_gss = "http://www.isotc211.org/2005/gss" na_pfx0 = "urn:oasis:names:tc:ciq:xsdschema:xAL:2.0" ns_gsr = "http://www.isotc211.org/2005/gsr" ns_xsi = "http://www.w3.org/2001/XMLSchema-instance" ns_gco = "http://www.isotc211.org/2005/gco" ns_tran = "http://www.opengis.net/citygml/transportation/3.0" ns_gmd = "http://www.isotc211.org/2005/gmd" ns_gts = "http://www.isotc211.org/2005/gts" ns_veg = "http://www.opengis.net/citygml/vegetation/3.0" ns_xAL = "urn:oasis:names:tc:ciq:xal:3" ns_dem = "http://www.opengis.net/citygml/relief/3.0" ns_brid = "http://www.opengis.net/citygml/bridge/3.0" ns_frn = "http://www.opengis.net/citygml/cityfurniture/3.0" ns_tun = "http://www.opengis.net/citygml/tunnel/3.0" ns_wtr = "http://www.opengis.net/citygml/waterbody/3.0" # -- Else probably means 2.0 else: print("CityGML 2.0") config.setVersion(2) # -- Name spaces ns_citygml = "http://www.opengis.net/citygml/2.0" ns_gml = "http://www.opengis.net/gml" ns_bldg = "http://www.opengis.net/citygml/building/2.0" ns_tran = "http://www.opengis.net/citygml/transportation/2.0" ns_veg = "http://www.opengis.net/citygml/vegetation/2.0" ns_gen = "http://www.opengis.net/citygml/generics/2.0" ns_xsi = "http://www.w3.org/2001/XMLSchema-instance" ns_xAL = "urn:oasis:names:tc:ciq:xsdschema:xAL:2.0" ns_xlink = "http://www.w3.org/1999/xlink" ns_dem = "http://www.opengis.net/citygml/relief/2.0" ns_frn = "http://www.opengis.net/citygml/cityfurniture/2.0" ns_tun = "http://www.opengis.net/citygml/tunnel/2.0" ns_wtr = "http://www.opengis.net/citygml/waterbody/2.0" ns_brid = "http://www.opengis.net/citygml/bridge/2.0" ns_app = "http://www.opengis.net/citygml/appearance/2.0" nsmap = { None: ns_citygml, 'gml': ns_gml, 'bldg': ns_bldg, 'tran': ns_tran, 'veg': ns_veg, 'gen': ns_gen, 'xsi': ns_xsi, 'xAL': ns_xAL, 'xlink': ns_xlink, 'dem': ns_dem, 'frn': ns_frn, 'tun': ns_tun, 'brid': ns_brid, 'app': ns_app } # Changes by Th_FR if TRANSLATECGML: cgt.translateToLocalCRS(CITYGML, FILENAME, root, ns_bldg, ns_gml, ns_citygml, ns_frn, ns_veg, RESULT, write2file=False, applyHeight=Decimal("0")) # Todo: by TH_Fr: Diese Funktion ist noch nicht fertig if TRANSLATECGMLW: cgt.translateToLocalCRS(CITYGML, FILENAME, root, ns_bldg, ns_gml, ns_citygml, ns_frn, ns_veg, RESULT, write2file=True, applyHeight=Decimal("0")) # End of changes by Th_FR # -- Empty lists for cityobjects and buildings cityObjects = [] buildings = [] other = [] # -- This denotes the dictionaries in which the surfaces are put. output = {} vertices_output = {} face_output = {} # -- This denotes the dictionaries in which all surfaces are put. It is later ignored in the semantic option was invoked. output['All'] = [] output['All'].append(header) if ATTRIBUTE: output['All'].append("mtllib colormap.mtl\n") vertices_output['All'] = [] face_output['All'] = [] # -- If the semantic option was invoked, this part adds additional dictionaries. if SEMANTICS: # -- Easy to modify list of thematic boundaries semanticSurfaces = ['GroundSurface', 'WallSurface', 'RoofSurface', 'ClosureSurface', 'CeilingSurface', 'InteriorWallSurface', 'FloorSurface', 'OuterCeilingSurface', 'OuterFloorSurface', 'Door', 'Window'] for semanticSurface in semanticSurfaces: output[semanticSurface] = [] output[semanticSurface].append(header) # -- Add the material library if ATTRIBUTE: output[semanticSurface].append("mtllib colormap.mtl\n") vertices_output[semanticSurface] = [] face_output[semanticSurface] = [] # -- Directory of vertices (indexing) vertices = {} vertices['All'] = [] if SEMANTICS: for semanticSurface in semanticSurfaces: vertices[semanticSurface] = [] vertices['Other'] = [] face_output['Other'] = [] output['Other'] = [] # -- Find all instances of cityObjectMember and put them in a list for obj in root.getiterator('{%s}cityObjectMember' % ns_citygml): cityObjects.append(obj) print(FILENAME) if len(cityObjects) > 0: # -- Report the progress and contents of the CityGML file print("\tThere are", len(cityObjects), "cityObject(s) in this CityGML file.") # -- Store each building separately for cityObject in cityObjects: for child in cityObject.getchildren(): if child.tag == '{%s}Building' % ns_bldg: buildings.append(child) for cityObject in cityObjects: for child in cityObject.getchildren(): if child.tag == '{%s}Road' % ns_tran or child.tag == '{%s}PlantCover' % ns_veg or \ child.tag == '{%s}GenericCityObject' % ns_gen or child.tag == '{%s}CityFurniture' % ns_frn or \ child.tag == '{%s}Relief' % ns_dem or child.tag == '{%s}Tunnel' % ns_tun or \ child.tag == '{%s}WaterBody' % ns_wtr or child.tag == '{%s}Bridge' % ns_brid: other.append(child) print("\tAnalysing objects and extracting the geometry...") # -- Count the buildings b_counter = 0 b_total = len(buildings) print(" There are ", b_total, " buildings in the dataset") # -- Do each building separately for b in buildings: # addd by th_fr if SEPARATERCOMPONENTS: json_filepath = RESULT + "index.json" # todo: mus snoch implementiert werde csm.addCRSToJSON(root, json_filepath) csm.separateComponents(b, RESULT, APPROXIMATEWINDOWS=APPROXIMATEWINDOWS, ADDBOUNDINGBOX=ADDBOUNDINGBOX, ADDBOUNDINGBOXJSON=ADDBOUNDINGBOXJSON, TRANSLATEBUILDINGS=TRANSLATEBUILDINGS, IMPORTBOUNDINGBOX=IMPORTBOUNDINGBOX, b_counter=b_counter) # End time end_time = time.time() # Calculate elapsed time elapsed_time = end_time - start_time print(f"Elapsed time: {elapsed_time:.2f} seconds") b_counter += 1 continue # -- Build the local list of vertices to speed up the indexing local_vertices = {} local_vertices['All'] = [] if SEMANTICS: for semanticSurface in semanticSurfaces: local_vertices[semanticSurface] = [] # -- Increment the building counter b_counter += 1 # -- If the object option is on, get the name for each building or create one if OBJECTS: ob = b.xpath("@g:id", namespaces={'g': ns_gml}) if not ob: ob = b_counter else: ob = ob[0] # -- Print progress for large files every 1000 buildings. if b_counter == 1000: print("\t1000... ", ) elif b_counter % 1000 == 0 and b_counter == (b_total - b_total % 1000): print(str(b_counter) + "...") elif b_counter > 0 and b_counter % 1000 == 0: print(str(b_counter) + "... ", ) # -- Add the object identifier if OBJECTS: face_output['All'].append('o ' + str(ob) + '\n') # -- Add the attribute for the building if ATTRIBUTE: for ch in b.getchildren(): if ch.tag == "{%s}yearlyIrradiation" % ns_citygml: bAttVal = float(ch.text) # -- OBJ with all surfaces in the same bin polys = markup3dmodule.polygonFinder(b) # -- Process each surface polycounter = 0 for poly in polys: if ATTRIBUTE: poly_to_obj(poly, 'All', bAttVal) if ATTRIBUTE == 3: atts.append(bAttVal) else: # print etree.tostring(poly) poly_to_obj(poly, 'All') polycounter = polycounter + 1 # -- Semantic decomposition, with taking special care about the openings if SEMANTICS: # -- First take care about the openings since they can mix up openings = [] openingpolygons = [] for child in b.getiterator(): if child.tag == '{%s}opening' % ns_bldg: openings.append(child) for o in child.findall('.//{%s}Polygon' % ns_gml): openingpolygons.append(o) # -- Process each opening for o in openings: for child in o.getiterator(): unique_identifier = child.xpath("@g:id", namespaces={'g': ns_gml}) if child.tag == '{%s}Window' % ns_bldg or child.tag == '{%s}Door' % ns_bldg: # print(unique_identifier) if child.tag == '{%s}Window' % ns_bldg: t = 'Window' # print(t) else: t = 'Door' # print(t) polys = markup3dmodule.polygonFinder(o) for poly in polys: poly_to_obj(poly, t) # -- Process other thematic boundaries for cl in output: cls = [] for child in b.getiterator(): if child.tag == '{%s}%s' % (ns_bldg, cl): cls.append(child) # -- Is this the first feature of this object? firstF = True for feature in cls: # -- If it is the first feature, print the object identifier unique_identifier = feature.xpath("@g:id", namespaces={ 'g': ns_gml}) if OBJECTS and firstF: face_output[cl].append('o ' + str(ob) + "_" + str(unique_identifier) + '\n') firstF = False # -- This is not supposed to happen, but just to be sure... if feature.tag == '{%s}Window' % ns_bldg or feature.tag == '{%s}Door' % ns_bldg: continue # print(f"unigue identifier: {str(ob) + str(unique_identifier)}") # -- Find all polygons in this semantic boundary hierarchy for p in feature.findall('.//{%s}Polygon' % ns_gml): if ATTRIBUTE == 1 or ATTRIBUTE == 2: # -- Flush the previous value attVal = None if cl == 'RoofSurface': # print p.xpath("//@c:irradiation", namespaces={'c' : ns_citygml}) # -- Silly way but it works, as I can't get the above xpath to work for some reason for ch in p.getchildren(): if ATTRIBUTE == 1: if ch.tag == "{%s}irradiation" % ns_citygml: attVal = float(ch.text) atts.append(attVal) elif ATTRIBUTE == 2: if ch.tag == "{%s}totalIrradiation" % ns_citygml: attVal = float(ch.text) atts.append(attVal) elif ATTRIBUTE == 3: attVal = None if cl == 'RoofSurface': attVal = bAttVal else: # -- If the attribute option is off, pass no material attVal = None found_opening = False for optest in openingpolygons: if p == optest: found_opening = True break # -- If there is an opening skip it if found_opening: pass else: # -- Finally process the polygon poly_to_obj(p, cl, attVal) # -- Merge the local list of vertices to the global for cl in local_vertices: for vertex in local_vertices[cl]: vertices[cl].append(vertex) if len(other) > 0: vertices_output['Other'] = [] local_vertices = {} local_vertices['Other'] = [] for oth in other: # local_vertices = {} # local_vertices['All'] = [] polys = markup3dmodule.polygonFinder(oth) # -- Process each surface for poly in polys: poly_to_obj(poly, 'Other') for vertex in local_vertices['Other']: vertices['Other'].append(vertex) print("\tExtraction done. Sorting geometry and writing file(s).") # -- Translate (convert) the vertices to a local coordinate system if TRANSLATE: print("\tTranslating the coordinates of vertices.") list_of_all_vertices = [] for cl in output: if len(vertices[cl]) > 0: for vtx in vertices[cl]: list_of_all_vertices.append(vtx) smallest_vtx = polygon3dmodule.smallestPoint(list_of_all_vertices) dx = smallest_vtx[0] dy = smallest_vtx[1] dz = smallest_vtx[2] for cl in output: if len(vertices[cl]) > 0: for idx, vtx in enumerate(vertices[cl]): vertices[cl][idx][0] = vtx[0] - dx vertices[cl][idx][1] = vtx[1] - dy vertices[cl][idx][2] = vtx[2] - dz # -- Write the OBJ(s) os.chdir(RESULT) # -- Theme by theme for cl in output: if len(vertices[cl]) > 0: write_vertices(vertices[cl], cl) output[cl].append("\n" + ''.join(vertices_output[cl])) output[cl].append("\n" + ''.join(face_output[cl])) if cl == 'All': adj_suffix = "" else: adj_suffix = "-" + str(cl) with open(RESULT + FILENAME + str(adj_suffix) + ".obj", "w") as obj_file: obj_file.write(''.join(output[cl])) print("\tOBJ file(s) written.") # -- Print the range of attributes. Useful for defining the range of the colorbar. if ATTRIBUTE: print('\tRange of attributes:', min(atts), '--', max(atts)) else: print( "\tThere is a problem with this file: no cityObjects have been found. Please check if the file complies to CityGML.") # End time end_time = time.time() # Calculate elapsed time elapsed_time = end_time - start_time print(f"Elapsed time: {elapsed_time:.2f} seconds")