dfg_3dviewer_drupal_module/scripts/2gltf2/2gltf2.py
2026-06-25 09:09:16 +02:00

127 lines
4.3 KiB
Python
Executable file

#
# The MIT License (MIT)
#
# Copyright (c) since 2017 UX3D GmbH
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
#
# Imports
#
import bpy
import os
import sys
import argparse
if '--' in sys.argv:
argv = sys.argv[sys.argv.index('--') + 1:]
parser=argparse.ArgumentParser()
parser.add_argument("--input", help="Input file path")
parser.add_argument("--ext", help="Extenstion of imported file")
parser.add_argument("--org_ext", help="Original extenstion of imported file")
parser.add_argument("--output", help="Output file path")
parser.add_argument("--is_archive", help="Importing archive flag")
parser.add_argument("--resolution", help="Resolution preview images")
parser.add_argument("--samples", help="Samples rendering quality")
parser.add_argument("--compression", help="Compress object")
parser.add_argument("--compression_level", help="Compress object level")
args = parser.parse_known_args(argv)[0]
print('input: ', args.input)
print('ext: ', args.ext)
print('org_ext: ', args.org_ext)
print('output: ', args.output)
print('is_archive: ', args.is_archive)
print('resolution: ', args.resolution)
print('samples: ', args.samples)
print('compression: ', args.compression)
print('compression_level: ', args.compression_level)
#
# Globals
#
#
# Functions
#
current_directory = os.getcwd()
compression = "false"
compression_level = 3
if args.ext:
extension = args.ext
if extension == "gltf":
format = "GLTF_EMBEDDED"
else:
format = "GLB"
if args.org_ext:
original_extension = args.ext
if args.compression:
compression = args.compression
if args.compression_level:
compression_level = int(args.compression_level)
root, current_extension = os.path.splitext(args.input)
current_basename = os.path.basename(root)
if current_extension == ".abc" or current_extension == ".blend" or current_extension == ".dae" or current_extension == ".fbx" or current_extension == ".obj" or current_extension == ".ply" or current_extension == ".stl" or current_extension == ".wrl" or current_extension == ".x3d":
bpy.ops.wm.read_factory_settings(use_empty=True)
if current_extension == ".abc":
bpy.ops.wm.alembic_import(filepath=args.input)
if current_extension == ".blend":
bpy.ops.wm.open_mainfile(filepath=args.input)
if current_extension == ".dae":
bpy.ops.wm.collada_import(filepath=args.input)
if current_extension == ".fbx":
bpy.ops.import_scene.fbx(filepath=args.input)
if current_extension == ".obj":
bpy.ops.wm.obj_import(filepath=args.input)
if current_extension == ".ply":
bpy.ops.wm.ply_import(filepath=args.input)
if current_extension == ".stl":
bpy.ops.import_mesh.stl(filepath=args.input)
if current_extension == ".wrl" or current_extension == ".x3d":
bpy.ops.import_scene.x3d(filepath=args.input)
#
if args.output:
export_file = str(args.output)
#export_file = root + current_basename + "." + extension
else:
root = root[::-1].replace(current_basename[::-1], "", 1)[::-1]
export_file = root + "gltf/" + current_basename + "." + extension
print("Writing: '" + export_file + "'")
if compression == 'true':
bpy.ops.export_scene.gltf(filepath=export_file,export_format=format,export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=compression_level)
else:
bpy.ops.export_scene.gltf(filepath=export_file,export_format=format)