Make 'system_update' more generic

This commit is contained in:
Tom Wiesing 2022-09-19 14:56:28 +02:00
parent f7b8804c61
commit 881b538dff
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19 changed files with 250 additions and 222 deletions

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@ -1,120 +1,33 @@
package component
import (
"io/fs"
"path/filepath"
"github.com/FAU-CDI/wisski-distillery/pkg/environment"
"github.com/FAU-CDI/wisski-distillery/pkg/fsx"
"github.com/FAU-CDI/wisski-distillery/pkg/unpack"
"github.com/pkg/errors"
"github.com/tkw1536/goprogram/stream"
)
// TODO: Move this package into components
// Installable implements an installable component.
type Installable interface {
Component
// StackWithResources represents a Stack that can be automatically installed from a set of resources.
// See the [Install] method.
type StackWithResources struct {
Stack
// Installable enabled installing several resources from a (potentially embedded) filesystem.
// Stack can be used to gain access to the "docker compose" stack.
//
// The Resources holds these, with appropriate resources specified below.
// These all refer to paths within the Resource filesystem.
Resources fs.FS
ContextPath string // the 'docker compose' stack context, containing e.g. 'docker-compose.yml'.
EnvPath string // the '.env' template, will be installed using [unpack.InstallTemplate].
EnvContext map[string]string // context when instantiating the '.env' template
// This should internally call [ComponentBase.MakeStack]
Stack(env environment.Environment) StackWithResources
CopyContextFiles []string // Files to copy from the installation context
MakeDirsPerm fs.FileMode // permission for diretories, defaults to [environment.DefaultDirCreate]
MakeDirs []string // directories to ensure that exist
TouchFiles []string // Files to 'touch', i.e. ensure that exist; guaranteed to be run after MakeDirs
// Context returns a new InstallationContext to be used during installation from the command line.
// Typically this should just pass through the parent, but might perform other tasks.
Context(parent InstallationContext) InstallationContext
}
// InstallationContext is a context to install data in
type InstallationContext map[string]string
// Updatable represents a component with an Update method.
type Updatable interface {
Component
// Install installs or updates this stack into the directory specified by stack.Stack().
//
// Installation is non-interactive, but will provide debugging output onto io.
// InstallationContext
func (is StackWithResources) Install(env environment.Environment, io stream.IOStream, context InstallationContext) error {
if is.ContextPath != "" {
// setup the base files
if err := unpack.InstallDir(
env,
is.Dir,
is.ContextPath,
is.Resources,
func(dst, src string) {
io.Printf("[install] %s\n", dst)
},
); err != nil {
return err
}
}
// configure .env
envDest := filepath.Join(is.Dir, ".env")
if is.EnvPath != "" && is.EnvContext != nil {
io.Printf("[config] %s\n", envDest)
if err := unpack.InstallTemplate(
env,
envDest,
is.EnvContext,
is.EnvPath,
is.Resources,
); err != nil {
return err
}
}
// make sure that certain dirs exist
for _, name := range is.MakeDirs {
// find the destination!
dst := filepath.Join(is.Dir, name)
io.Printf("[make] %s\n", dst)
if is.MakeDirsPerm == fs.FileMode(0) {
is.MakeDirsPerm = environment.DefaultDirPerm
}
if err := env.MkdirAll(dst, is.MakeDirsPerm); err != nil {
return err
}
}
// copy files from the context!
for _, name := range is.CopyContextFiles {
// find the source!
src, ok := context[name]
if !ok {
return errors.Errorf("Missing file from context: %q", src)
}
// find the destination!
dst := filepath.Join(is.Dir, name)
// copy over file from context
io.Printf("[copy] %s (from %s)\n", dst, src)
if err := fsx.CopyFile(env, dst, src); err != nil {
return errors.Wrapf(err, "Unable to copy file %s", src)
}
}
// make sure that certain files exist
for _, name := range is.TouchFiles {
// find the destination!
dst := filepath.Join(is.Dir, name)
io.Printf("[touch] %s\n", dst)
if err := fsx.Touch(env, dst); err != nil {
return err
}
}
return nil
// Update updates or initializes the provided components.
// It is called after the component has been installed (if applicable).
//
// It may send output to the provided stream.
//
// Updating should be idempotent, meaning running it multiple times must not break the existing system.
Update(stream stream.IOStream) error
}