package ssh2 import ( "context" "io" "github.com/gliderlabs/ssh" ) const ( etx rune = 3 eot rune = 4 ) // Server returns an ssh server that implements the main ssh server func (ssh2 *SSH2) Server(ctx context.Context, privateKeyPath string, progress io.Writer) (*ssh.Server, error) { var server ssh.Server if err := ssh2.setupHostKeys(progress, ctx, privateKeyPath, &server); err != nil { return nil, err } ssh2.setupForwardHandler(&server) ssh2.setupHandler(&server) ssh2.setupAuth(&server) return &server, nil }