wisski-cloud-distillery/internal/phpx/server.go
2024-04-08 23:37:04 +02:00

293 lines
7.1 KiB
Go

package phpx
import (
"bytes"
"compress/flate"
"context"
"encoding/base64"
"encoding/json"
"io"
"os"
"regexp"
"slices"
"strings"
"sync"
_ "embed"
"github.com/tkw1536/pkglib/lazy"
"github.com/tkw1536/pkglib/status"
"github.com/tkw1536/pkglib/stream"
)
// Server represents a server that executes PHP code.
// A typical use-case is to define functions using [MarshalEval], and then call those functions [MarshalCall].
//
// A server, once used, should be closed using the [Close] method.
type Server struct {
// Context to use for the server
Context context.Context
// Executor is the executor used by this server.
// It may not be modified concurrently with other processes.
Executor Executor
// prepares the server
init sync.Once
err lazy.Lazy[error]
// input / output for underlying executor
in io.WriteCloser // input sent to the server
lines chan string
m sync.Mutex // prevents concurrent access on any of the methods
cancel context.CancelFunc
c context.Context // closed when server is finished
}
func (server *Server) prepare() error {
server.init.Do(func() {
// create input and output pipes
ir, iw, err := os.Pipe()
if err != nil {
server.err.Set(ServerError{errInit, err})
return
}
// create a context to close the server
context, cancel := context.WithCancel(server.Context)
server.cancel = cancel
// store server props
server.in = iw
server.c = context
server.lines = make(chan string, 1)
lb := status.LineBuffer{
Line: func(line string) {
select {
case server.lines <- line:
default:
}
},
CloseLine: func() {
close(server.lines)
},
FlushLineOnClose: true,
}
// start the shell process, which will close everything once done
go func() {
defer func() {
ir.Close()
iw.Close()
lb.Close()
server.cancel()
}()
// start the actual server
io := stream.NewIOStream(&lb, nil, ir)
err := server.Executor.Spawn(server.c, io, serverPHP)
server.err.Set(ServerError{errClosed, err})
}()
})
return server.err.Get(nil)
}
// MarshalEval evaluates code on the server and Marshals the result into value.
// When value is nil, the results are discarded.
//
// code is directly passed to php's "eval" function.
// as such any functions defined will remain in server memory.
//
// When an exception is thrown by the PHP Code, error is not nil, and dest remains unchanged.
func (server *Server) MarshalEval(ctx context.Context, value any, code string) error {
if err := server.prepare(); err != nil {
return err
}
server.m.Lock()
defer server.m.Unlock()
// when the server is already done
if err := server.c.Err(); err != nil {
return ServerError{Message: errClosed}
}
// encode a message to the server!
if err := server.encode(server.in, code); err != nil {
server.cancel()
return ServerError{Message: errSend, Err: err}
}
var data string
var ok bool
// read the next line from the server script
select {
case data, ok = <-server.lines:
case <-server.c.Done():
}
if !ok {
return ServerError{Message: errReceive, Err: io.EOF}
}
// decode the response
var received [2]json.RawMessage
if err := server.decode(&received, []byte(data)); err != nil {
return ServerError{Message: errReceive, Err: err}
}
// check if there was an error
var errString string
if err := json.Unmarshal(received[1], &errString); err == nil && errString != "" {
return Throwable(errString)
}
// special case: no return value => no unmarshaling needed
if value == nil {
return nil
}
// read the actual result!
return json.Unmarshal(received[0], value)
}
// Decode decodes a message received from the server.
// The message is assumed to be encoded by server.php.
//
// This function does the following:
// - decode base64 (opposite of php's "base64_encode")
// - inflate (opposite of php's "gzdeflate")
// - decode json (opposite of php's "json_encode")
func (*Server) decode(dest *[2]json.RawMessage, message []byte) error {
// decode base64
raw := base64.NewDecoder(base64.StdEncoding, bytes.NewReader(message))
// unpack gzip
unpacker := flate.NewReader(raw)
defer unpacker.Close()
// and read the value
decoder := json.NewDecoder(unpacker)
return decoder.Decode(dest)
}
// Encode encodes and writes a message for the server into dest.
// The message is assumed to be received by server.php.
//
// This function does the following:
// - inflate (opposite of php's "gzdeflate")
// - encode base64 (opposite of php's "base64_decode")
func (*Server) encode(dest io.WriteCloser, code string) (err error) {
// write a final newline at the end!
defer func() {
if err != nil {
return
}
_, err = dest.Write([]byte("\n"))
}()
// base64 encode all the things!
encoder := base64.NewEncoder(base64.StdEncoding, dest)
defer encoder.Close()
// compress all the things!
compressor, err := flate.NewWriter(encoder, 9)
if err != nil {
return err
}
defer compressor.Close()
// do the write!
_, err = compressor.Write([]byte(code))
return
}
// Eval is like [MarshalEval], but returns the value as an any
func (server *Server) Eval(ctx context.Context, code string) (value any, err error) {
err = server.MarshalEval(ctx, &value, code)
return
}
// MarshalCall calls a previously defined function with the given arguments.
// Arguments are sent to php using json Marshal, and are 'json_decode'd on the php side.
//
// Return values are received as in [MarshalEval].
func (server *Server) MarshalCall(ctx context.Context, value any, function string, args ...any) error {
// name of function to call
name := MarshalString(function)
// generate code to call
var code string
switch len(args) {
case 0:
code = "return call_user_func(" + name + ");"
case 1:
param, err := Marshal(args[0])
if err != nil {
return err
}
code = "return call_user_func(" + name + "," + param + ");"
default:
params, err := Marshal(args)
if err != nil {
return err
}
code = "return call_user_func_array(" + name + "," + params + ");"
}
// and evaluate the code
return server.MarshalEval(ctx, value, code)
}
// Call is like [MarshalCall] but returns the return value of the function as an any
func (server *Server) Call(ctx context.Context, function string, args ...any) (value any, err error) {
err = server.MarshalCall(ctx, &value, function, args...)
return
}
// Close closes this server and prevents any further code from being run.
func (server *Server) Close() error {
server.prepare()
server.m.Lock()
defer server.m.Unlock()
// if the context is already closed
if err := server.c.Err(); err != nil {
return ServerError{Message: errClosed}
}
server.in.Close()
<-server.c.Done()
return nil
}
//go:embed server.php
var serverPHP string
// pre-process the server.php code to make it shorter
func init() {
minifier := regexp.MustCompile(`\s*([=)(.,{}])\s*`)
// remove the first '<?php' line
lines := strings.Split(serverPHP, "\n")[1:]
for i, line := range lines {
lines[i] = strings.TrimSpace(line)
}
// remove comment lines
lines = slices.DeleteFunc(lines, func(line string) bool {
return strings.HasPrefix(line, "//")
})
serverPHP = minifier.ReplaceAllString(strings.Join(lines, ""), "$1")
}